HOW TO USE THE LEVEL EDITOR


To enter into the level editor click on "Level Editor" button of the main menu (fig 1)

(fig 1)

 


HOW TO START


What is a GROUP ?

The levels are group in level´s packs called "GROUP". These GROUPs are protected with a password to make unable the editting without authorization.

The "CUBE GROUP" is imposible to edit.

A player can save and continue a game in the same GROUP only. If the same player change of GROUP will start a new game.

 

1.- You must select a new group. Click on "NEW GROUP" icon. (Fig 2)

(Fig 2)

2.- Introduce a name of group and its password (Fig 3 y 4)

 

(Fig 3) (Fig 4)

 

3.- Now you can load the levels of the group to edit or save a new levels.

a.- LOAD A LEVEL.

Click on "LOAD LEVEL" icon and introduce a number of level and press "RETURN" key. To exit press "ESC" key. (Fig 5)

(Fig 5)

 

b.- SAVE A LEVEL.

Click on "SAVE LEVEL" icon and introduce the number of level to save, ambient light type

( 1 normal ambient light)

( 2 medium ambient light)

( 3 low ambient light)

and level time up (you must see the ranges between brakets ) (Fig 6)

(Fig 6)


HOW TO DRAW

1.- You must select with the mouse " SLABE EDIT " or "OBSTACLE EDIT ".

2.- Choose an item with the mouse left button ... the mouse pointer will change (the original mouse pointer will back pressing "SPACE" key).

4.- Click mouse left button to draw on the grill.

5.- Click mouse right button to delete an item.

6.- To introduce dats you must see the ranges between brakets. To exit press "ESC" key.


HOW TO SEE A LEVEL IN 3D

Click on "VIEW" icon. (Fig 2). You will enter into 3D View. (Fig 7).

Press F1, F2, F3 or F4 to change the view and mouse to move the camera. "ESC" key to exit 3D View..

 

(Fig 7)


SLABES, OBSTACLES AND EXTRAS

 

Press F1 to enter into the help screen depending on " SLABE EDIT " or "OBSTACLE EDIT " selected. (Fig 8)

 


 

(Fig 8)


RULES TO USE THE CUBE LEVEL EDITOR

1.- First, place de START SLABE and to finish place the EXIT SLABE.

2.- Read the "EDIT HELP" (Fig 8) to know how many slabes or obstacles of same type you can place in the level.

3.- Each slabe must have its respective obstacle and vice versa.

4.- The fonton can´t arrive to the limits of the level without come into collision with an obstacle.

5.- The "moving slabes" must have a "normal slabe" to close their course.

6.- The "moving obstacles" and the "diane obstacle" must have a "wall obstacle" to close their course.

7.- The "fotons emitting" must have behind a "wall obstacle".